As a seasoned 3D Character Animator and Previs/Postvis Artist, I bring over a decade of diverse experience to the table. Since graduating from the Animation Department in 2010, I have honed my craft across various mediums including feature films, VFX projects, television series, game cinematics through mocap, short films, and commercials. My expertise is especially notable in working with advanced rigs and shotgun-based pipelines like ShotGrid, which have been integral to my workflow.

In 2020, I established Studio Jellymill Ltd in the UK, marking a new phase of my career as a self-employed freelancer. Whether contributing to crowded, dynamic settings or more intimate projects, my adaptability allows me to excel in environments that demand both creativity and technical skill. I am open to exploring opportunities in both freelance and permanent capacities, and I am ready to engage with studios for both short and long-term collaborations.

Please feel free to reach out to me at your convenience via email or phone. I look forward to bringing my dynamic blend of artistic and technical expertise to your next project.

STUDIOS I WORKED WITH