Senior 3D Character & Creature Animator | Previs & Shot Creator | Settlement Visa (UK Work Rights) | Hybrid & Global Remote
Senior Character Animator with 15+ years of international experience spanning high-end VFX, AAA game cinematics, and full CG features. Operating through my London-based studio, Jellymill Ltd, I collaborate directly with teams at Framestore, Digic Pictures, ILM (via Proof Inc), REALTIME, Agora Studios, and The Third Floor to deliver high-quality, production-ready animation.
I am a keyframe animator at my core—focused on building anatomically correct, weight-driven performances from a blank slate—while also specialising in advanced mocap integration and cleanup. Having worked across diverse, multi-artist pipelines globally, I bring a reliable, adaptable, and highly focused approach to every shot I take on.
LOGISTICS & GLOBAL PIPELINE INTEGRATION • Remote Agility: Fully equipped home studio (1000 Mbps fibre, RTX processing) for frictionless collaboration across extreme time zones (+5 to +10 hours), successfully delivering for studios in Melbourne, Beijing, São Paulo, and Montreal. • London Hybrid: Resident with full UK Work Rights, readily available to commute into central London studios 2 to 3 days a week for in-person dailies, shot kick-offs, and hybrid workflows.
SELECTED PRODUCTION CREDITS • High-End VFX (Previs/Postvis): Jurassic World: Rebirth | Ant-Man and the Wasp: Quantumania | True Detective • VFX (Live-Action Animation): Fantastic Beasts: The Secrets of Dumbledore | TED | Harold and the Purple Crayon • AAA Game Cinematics: Assassin’s Creed: Shadows | Rainbow Six Siege | Secret Level (Honor of Kings) | Last Sentinel • Full CG Feature Animation: Blades of the Guardians | The Bad Cat • Interactive & Museum: TimeLooper | Nike Paris Olympics AR
CORE EXPERTISE • Creature Mechanics: Deep understanding of animal behaviour, force transfer, and weight distribution. • Performance Polish: Proven ability to elevate highly complex long-takes (e.g., a horseback warrior and creature grappling whilst sinking into flowing sand) from rough blocking on twos to physically accurate 24 FPS deliveries. • Leadership: Promoted to Lead Animator on the Broadcast Award-nominated Toad & Friends, establishing a bespoke stop-motion aesthetic pipeline. • Previs & Layout: Defining dynamic camera blocking and narrative timing. • Tech Arsenal: Autodesk Maya, ShotGrid, Advanced Skeleton, HumanIK.