I’m a Senior 3D Character Animator and Layout/Previs/Postvis Artist working professionally since 2010 across Feature Films, VFX, TV series, Commercials, Game Cinematics, Short Films, and AR Projects. My foundation in animation and storytelling comes from formal training, and over the years I’ve built a workflow centred on performance, timing, and clarity—primarily in Autodesk Maya using both keyframe and mocap-driven approaches.
I’ve contributed to a wide range of productions, from large studio pipelines to fast-turnaround projects, and I adapt quickly to new teams, tools, and workflows. I’m fully fluent in ShotGrid-based pipelines and experienced with advanced rig systems, including Advanced Skeleton Rig, HumanIK, complex creature rigs, and custom studio setups. I’m comfortable with sequences that demand both technical precision and strong artistic instinct.
Since January 2020, I’ve been living and working in London, where I founded Studio Jellymill Ltd. I collaborate with studios worldwide—delivering previs, polished cinematic animation, and character-focused shots for projects of all sizes. I’m equally at ease working independently or within larger multi-artist teams.
I’m open to freelance, contract, and permanent opportunities, both remote and on-site.
For enquiries:
Email or call anytime. I respond quickly.















